IndigoFenix's Online Cache

This is my site. It has lots of things, mostly half-completed projects.

Stuff comes out of my brain and I put it here in case my computer crashes. Or if people want to look.


Philosophical Rambling



Chromatic Wizardry

A magic system based on RGB colors.


Fragments of a story set before the Biblical flood, based loosely on a blend between Jewish apocrypha and Babylonian mythology. Eldritch angels, mystical artifacts, alien technology, social commentary, spiritual philosophy.




Massively single-player online world building game. Construct a world, link it to other player's worlds, and explore them. Current status: Open Beta.


Extremely detailed, accurate (given correct inital parameters) and highly moddable pathogen simulator. Can simulate the spread of multiple pathogens (or pathogen-like memes) through a population and track the way they interact with each other and impact the ability of other pathogens to spread. Allows custom government actions or broadcasts to influence the simulation during runtime. Created during the 2020 Coronavirus pandemic to explore potential outcomes and solutions.

I may turn it into a game at some point, however it tends to experience extreme slowdown when handling large numbers of interacting pathogens, and this probably cannot be avoided without sacrificing accuracy (at least without some kind of supercomputer). This probably limits the ability to turn it into a fun game.

Game prototypes and physics tests

All-Range Test

Physics test for asteroids-style shooter with infinite boundaries, rotating and auto-zooming camera, and enemy targeting. Not actually a game yet but still fun to fool around with.

Aura colors

Related to Chromatic Wizardry. A thingy for aura colors based on RGB sliders and values. Might be used in a game at some point. I like color-based magic. Also includes an emoji generator based on PAD psychology theory.


Abandoned project for an open-world RPG with a procedurally-generated plot and "zoomable" gameplay (i.e., single adventurer, adventuring party, strategy game, grand strategy) depending on how much of the world you have control over. Turns out that plot generation is really complicated. But, some physics and AI are being used for Boundworlds. May come back to it later.


Abandoned project for a mobile-phone based monster catching and training game. Made a biome detector and then learned that Pokemon Go was in the works, and decided it wasn't worth the effort.


Dynamic Workforce

Application for managing and paying workers with "mini-contracts" based on work completed instead of the hours they spend at an office. Intended for developers.